In the last blog post, I left off by wondering throughout the woods in the Hansel and Gretel fairytale. Like I mentioned in the last blog post, this game is confusing and gives little instruction. The Co-Design principle fit this game perfectly. The principle states that students feel like active agents in the game and not just passive recipients. In this game, the students are definitely active agents. The game has structure, but it gives you the opportunity to make your own decisions while also following the games rules.
The father told me not to eat the cakes in the woods but my hunger levels were extremely low so I ate the cakes. The father also told me to beware of the witch. I didn’t find any witch right off. While I was wondering around eating the cakes I sort of got lost. While I wondering throughout the woods, I ran into this pink house which I assumed was the gingerbread house. While I was in the house, I got jump scared by the witch and that completely turned me off to the game. I understand that the premise was to survive, but that was completely unnecessary! I had no idea on how to get away or how to defend myself. The two images below are what followed the attack.
I believe that this game can be useful in the classroom. Especially in the way that I played it. The fairytale unit can be a great supplement to a literacy unit on fairytales. I have never played Minecraft before this, so this was completely new to me. If a teacher decides to choose this game, they will have to do some serious research. This is not a game that you can just jump into and play, you need to know the combinations on how to build certain tools, how to build architecture, etc. The teacher will have to be comfortable enough to teach their students and also answer any question that the student may have, which I know that they will. Overall, this is a useful game that can help students relate to what they’re learning curriculum wise connect to something that they already know, video games.